Location: Shanghai, China
The Technical Artist is responsible for maintaining game builds and asset pipelines, develop scripts and tools and refine those pipelines for the art production process. The candidate should possess a high level of proficiency in the 3D software package of the given project cycle. The Technical Artist must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision. The candidate must be well versed in application and shell scripting, as well as help guide junior artists and enforce technical art guidelines, such as polygon counts, memory budgets, etc.
Responsibility:
- Maintenance of Game Builds and Asset Pipelines
- Develop tools & refine pipelines for the art production process, including batching and automation.
- Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
- Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
- Troubleshoot asset pipelines and processes in use.
- Work with artists to ensure the quality of the assets for all aspects of the project.
- Develop and share methods to help artists deliver with highest quality and maximum efficiency.
- Create and maintain documents outlining art production needs, including in-game integration, 3rd party/in-house tool documentation, and art asset critiques.
- Check assets for technical integrity before integrating them into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
Skills and Knowledge Required:
- Technical skills and knowledge of production pipeline
- A deep knowledge of Mel/Maxscript and/or Python
- Strong expertise in Maya/3dsMax
- Working knowledge of other production tools such as Photoshop, Zbrush, Turtle, etc.
- Experience with Perforce and shell scripting
- Understands game asset production and how to work for it (polygon architecture, memory budgets, etc.)
- Detail oriented, organized and able to meet project requirements
- Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc.), as are traditional drawing, painting or sculpting skills.
- Familiar with modeling and texturing techniques
- English and Mandarin proficiency
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
Desirable Skills:
- An EA CG Artist is expected to possess:
- Strong technical and communication skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in Maya
职能类别:视觉设计师
联系方式
上班地址:石门一路288号兴业太古汇一座31楼
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