主动画师 LEAD GAME ANIMATOR
维塔士电脑软件有限公司ChengduUpdate time: August 28,2019
Job Description
Summary:
  • Lead Game Animator has experience of running a team of animators, and is able to motivate and develop their team.
  • They should be able to understand client requests and offer guidance to more junior staff in a clear and direct manner.
  • A very strong understanding of animating for computer games, along with proven working experience and with examples.
  • A very strong understanding of animation concepts used such as timing and secondary motion, for making creative decisions for animating.
  • The ability to animate between various styles including realistic and cartoon.
  • Able to efficiently manage team to ensure they complete work to a high standard and meet expectations.
  • Have good interpersonal skills and can relate to other members of the team.
  • Can analyze workflows , technical key points of new projects, and understand requirements from clients.
  • Have a professional outlook and manner to their day to day work requirements.
  • Help mentor more junior animators to improve their skills along with arranging learning materials.
  • Able to vocalize concerns and express opinions in areas such as pipeline improvements, software and processes.
  • 有一定的动画师管理团队的经验;
  • 有良好的人际交往能力, 团结协作;
  • 分析新项目的工作流程,技术要点,领会客户的需求;
  • 正确理解客户的要求并且指导动画师完成相应任务;

工作职责 Responsibilities:
  • A lead game animator , should quickly understand the requirements and workflow of a project.
  • Should have good time management skills in terms of their own work and ensuring the team stick to schedules.
  • Able to estimate the complexity of tasks and offer suggestions for estimating client briefs.
  • Be team orientated and be able to recognize individuals strengths and allocate work accordingly, as well as promoting the growth of individuals.
  • Provide their own suggestions to AD and Leader on various project requirements.
  • Research. learn and use new tools and methods in projects.
  • Assist AD to deal with common issues in project.
  • Work should be consistently of a high quality.
  • Self critical of their own work ensuring reduced feedback.
  • Able to understand feedbacks from leaders and clients.
  • Inquisitive and able to develop their own expertise.
  • Help develop and grow Junior Animator.
  • Research new projects or test project.
  • Ability to implement and tutor others on the implementation of character and animations in to game engines such as UNITY and UNREAL4.
  • 能快速理解项目要求和流程,独立制作,保证质量和效率的完成工作;
  • 应该有良好的时间管理技能在他们自己的工作,确保团队坚持时间表;
  • 能够估计任务的复杂性,为评估客户简报提供建议;
  • 以团队为导向,能够认识到个人的优势和分配相应的工作,以及促进个人的发展;
  • 针对各种项目有自己的意见和见解并且分享给总监或者其他组长;
  • 在项目中研究学习使用新的工具和方法;
  • 协助总监处理一些项目中的常见问题;
  • 高质量的完成动画的作品;
  • 正确理解总监和客户的反馈;
  • 培训初级动画师;
  • 具有UNITY与虚幻引擎角色和动画制作能力以及培训能力

任职要求 Qualifications:
  • At least 4 years’ experience in Game Animation with a minimum of 2 years as a lead animator.
  • A recognized degree from Animation or related education, with a solid and systematic knowledge in 2D animation principles.
  • Comprehensive skills in game animation development, 3D model rigging, face rigging and skinning both simple and complex models.
  • Solid understanding in character and creature movement and behavior, in various styles such as realistic and cartoon.
  • Solid technical skills in 3DMax,Maya and MotionBuilder.
  • Good time management skills ensuring work is completed with expected quality and in a timely manner.
  • Strong communication skills and English is a plus.
  • Passion for animation, film and games.
  • 至少4年的工作经验和2年以上游戏动画作为动画指导;
  • 动画专业毕业,具备同时2D动画背景优先;
  • 游戏动画制作上的理解能力,3D模型绑定,简单以及复杂模型的面部绑定蒙皮;
  • 熟悉 3DMax,Maya和MotionBuilder;
  • 很强的沟通能力和英语优先;
  • 热爱动画,电影和游戏;

职能类别: 特效设计师

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