Summary
Ubisoft Shanghai Studio is looking for experienced Game Designer (Mobile) to join our team and help develop new and exciting mobile casual games to expand Ubisoft library of titles.
Mission
As Game Designer (Mobile) you will be responsible for designing and balancing features, systems, mechanics, and game content. Your focus will be to develop innovative game features that improve customer acquisition, engagement, retention and monetization.
You will work closely with the creative director, designers, producers, engineers and artists during the production, launch and live operations of mobile social/casual/freemium games.
Duties:
- Generating new ideas and proposals for mobile social games. Work closely with the Creative Director
Developing innovative game features that improve customer acquisition, engagement, retention and monetization
Balancing and adjusting game-play experiences to ensure critical and commercial success.
- Balance game pacing/progression and in-game resources/economy to both ensure the long term retention of players and to optimize monetization
Enhancing products through social mechanics and networking
Prototyping and designing gameplay and features
Designing user interfaces and tutorials
Working with artists and programmers to facilitate development and iteration of features
Respond to feedback, analytics, and test results in a constructive manner with logical and reasoned suggestions/solutions to improve on designs
Create and maintain living documentation for all game aspects
Research and remain current on industry trends including new game genres, design methods, game themes and mechanics
Requirements:
- A passion for both playing and creating games
An active interest in mobile gaming and social networking
An understanding of simple, effective UI design for a casual user base
Strong motivation to take on any tasks needed to complete a project
At least 5 years’ experience as a game designer (inclu at least 2 year as leader), preferably with casual or social games
Experience with game scripting languages such as Lua
Experience with game documentation including creation of visuals using tools like Photoshop, Illustrator, Visio, Excel, Wiki, etc…
Great communication skills, both written and verbal?
- Previous technical experience is a plus
Ideal Candidates Have:
- An experience of Monetisation, game balancing, social features, reward structure, viral aspects
- An understanding of usability principles
- An understanding of statistics and analytics
- An understanding of the dynamics of online communities and social media
Knowledge
- Fluent English skills (spoken and written)
- Chinese knowledge is a plus
概要:
负责设计和平衡游戏系统、机制和内容,以增加新玩家数量,提高玩家参与度、留存率和付费。
在游戏开发、发布和运营中,与创意总监,设计师,制作人,程序员和美术紧密合作。
职责:
- 与创意总监合作,对手游项目提出新的想法和建议
- 开发创新性的游戏内容,以此增加玩家数量和游戏参与度
- 平衡和调整游戏玩法的体验,以确保关键和商业上的成功。
- 平衡游戏进程/级数和游戏内资源/数值,以提高玩家的长期留存率,并优化货币化
- 加强产品的社会机制和网络
- 原型设计游戏的玩法和功能
- 设计的用户界面和指导教程
- 与美术和程序员合作去优化游戏功能的开发和迭代
- 创建和维护游戏各方面的文件
- 研究行业趋势,例如新的游戏类别,策划设计方法和游戏主题
要求:
- 喜欢玩游戏,并且对制作游戏有热情
- 至少5年以上的游戏策划经验(含至少2年领导经验),有休闲和社交游戏策划经验者优先
- 可以针对休闲用户群进行简单,有效的UI设计
- 有游戏脚本语言经验,如Lua
- 有游戏文档工作的经验,包括创建使用如Photoshop/Illustrator/Visio/Excel/Wiki等工具
- 有强大的动力去承担完成一个项目所需的任务
- 英文良好者优先
- 有货币化,游戏平衡,社交功能,奖励机制方面的经验者优先
- 对可用性原理有一定的理解者优先
- 对统计和分析有一定的理解者优先
- 了解在线社区和社交媒体动态者优先
职能类别: 多媒体/游戏开发工程师
联系方式
上班地址:上海徐汇区桂箐路7号G7园区3号楼3楼
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